in:Potentially outdated, 3.8, Events
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Please help with verifying or updating older sections of this article. At least some were last verified for version 3.8.
This article is for the PC version of Stellaris only.
Event chains
Events
Empire event chains
Habitable Worlds Survey
Comet Sighted
Fleet Maneuvers
Horizon Signal
Mass Extinction Through the Ages
Radical Cult
Sublight Exploration Probes
Wanderlust: Rogue Scientist
The Hunt for the Hyacinth
Fountain of Youth
Genetic Crossroads
On the Shoulders of Giants
Homesick
The Cost of Freedom
The Fear of the Dark
The Guest
Anomaly event chains
Drifting Battlefield
Gas Giant Signal
Impossible Organism
Limbo
Orbital Speed Demon
Shrines to the Old Gods
The Ransomeers
42 Years and 3 Days
Lost Amoeba
Colony event chains
A New Species
Abandoned Terraforming Equipment
Ancient Drones
Dancing Plague
Feral Overload
Hidden Vault
Impossible Corrie
Metallic Puddles
Mharin Kharin
Migrating Forests
Mushroom Picking
Myrmeku Activity
Nemma World
Rise of the Manifesti
Subterranean Civilization
The Doorway
Underground Vault
Unexpected Mineral Seams
Primitive civilization event chains
Anti-Alien Task Force
Missing Scientist
Rogue Agent
Shuttle Crash
Propulsion Proponent Proclamation
Drifting Battlefield is an anomaly event chain triggered by investigating the Rubiconian Shores anomaly that can appear on habitable planets. The conclusion of the event chain might grant the empire control of a small alien fleet.
Contents
- 1 Of Transmissions Past
- 2 Of Transmissions Crushed
- 3 Of Transmissions Decoded
- 4 Of Transmissions Crushed
- 5 Of Pirates Current
- 6 Of Fleets Drifting
- 7 Of Fleets Commandeered
Of Transmissions Past
As expected, the [science ship name] has located the source of the transmission emanating from [anomaly planet name].
While the planet is otherwise seemingly untouched by alien hands, a lone monolith of some sleek off-white mineral stands atop a hill in the southern hemisphere. It is from within this monument that the signal emerges, the enclosure clearly built for longevity rather than resonance.
Science Officer [science ship scientist] has gone out of their way to establish the parameters for a Special Project that would decode the information the signal carries.
Trigger conditions:
| Is triggered only by: Investigating the Rubiconian Shores anomaly |
An appropriate initiative.
We have little to gain by listening to the dead.
Raze the monument, find the transmitter. |
We believed the monolith to be only a protective housing for the transmitter, but we were wrong. The transmitter, once isolated, turned out to be useless on its own. Something about the internal structure of the now-razed monolith made it work, and we have no hope of restoring its function.
|
Science Officer [science ship scientist] reports that the signal broadcast by the transmission beacon on [anomaly planet name] has been decoded. It is a memorial message, decrying the loss of hundreds of lives in a battle millennia past. A stalwart alliance apparently fell victim to treachery and deceit, and a massive fleet wiped itself out before the enemy had even arrived, as ally turned on ally. Apparently these desiccated hulks were left in place as floating grave-markers, the crews having been destroyed by surgical strikes to weak points in their ships' hulls.
|
The monolith disassembles with surprising ease. Contrary to earlier assumptions, the tiny transmitter at its center energizes the mineral structure of the monolith, enabling the transmission.
|
Upon arriving in the [current system name] system, it becomes clear that the [science ship name] is too late. A pirate fleet of unknown origin discovered the straying battlefield some time ago, and cannibalized it to build a base on a nearby asteroid. Our search ends, as a violent confrontation seems unavoidable.
|
The [science ship name] has located the drifting wrecks in the [current system name] system. Many of the ships referenced in the memorial beacon message have been reduced to dust and ashes over the centuries, but a few still remain remarkably intact. Between them, six military vessels should have enough engineers to restore the better-preserved hulks to working order. Consult the Situation Log for details.
|
Of Fleets Commandeered
The ancient rag-tag armada has been partially resurrected, although the dispatched engineers cannot agree on exactly how this feat was accomplished.
The vessels have been commissioned into the [main species adjective] fleets.
Trigger conditions:
| Is triggered only by: Finishing the Ancient Alliance Armada special project |
OK
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