Welcome to the Spirit Legends: The Forest Wraith WalkthroughCan you stop a natural nemesis from destroying our land?Whether you use this document as a reference when things get difficult or as a road map to get you from beginning to end, we're pretty sure you'll find what you're looking for here.This document contains a complete Spirit Legends: The Forest Wraith game walkthrough featuring annotated screenshots from actual gameplay!We hope you find this information useful as you play your way through the game. Use the walkthrough menu below to quickly jump to whatever stage of the game you need help with.This walkthrough was created by Laurie Murphy, and is protected under US Copyright laws. Any unauthorized use, including re-publication in whole or in part, without permission, is strictly prohibited.
Walkthrough Menu
- General Tips
- Chapter 1: Rouen
- Chapter 2: Stratville
- Chapter 3: Library
- Chapter 4: Witch's Realm
- Chapter 5: Village
- Chapter 6: Ritual Hall
General Tips
- This is the official guide for Spirit Legends: The Forest Wraith.
- This guide won't tell you when to zoom into a location; the screenshots show each zoom scene.
- Hidden-object puzzles are referred to as HOPs. Only the locations of the HOPs will be shown.
- Use the Map to fast travel to a location.
Chapter 1: Rouen
- Take CHOPPER; ROPE; HOOKED BRANCH, NIPPERS (A).
- Uncover, use NIPPERS; take Tasks, FLINT AND STEEL (B).
- Use FLINT AND STEEL (C) for HOP (D); receive HAIRPIN.
- Use HAIRPIN (E).
- Remove bag; speak to character; use CHOPPER (F); speak to character; take SCROLL WITH SYMBOLS (G).
- Take Flower; replace SCROLL WITH SYMBOLS (H).
- Easy solution (I). A-H-L-M-N-C-D-F.
- Hard solution (I). A-L-M-N-C-D-I-K-B-N-F.
- Take SCYTHE.
- Use SCYTHE (J).
- Go (K).
- Speak to character; take Map, NEEDLE AND THREAD (L); use CHOPPER take 1/2 EAGLE'S WINGS (M).
- Select cat; take BROKEN TAMBOURINE (N).
- Replace ROPE; attach HOOKED BRANCH; take FISHHOOK and LEATHER SCRAP (O).
- Go down.
- NEEDLE AND THREAD, LEATHER SCRAP on BROKEN TAMBOURINE for TAMBOURINE.
- Use TAMBOURINE (P); take LIGHTER, BAG EMBLEM (Q).
- Go forward.
- Use BAG EMBLEM; take drawing, TEA STRAINER, SCISSORS and Bestiary (R).
- Use Bestiary (S).
- Easy solution (T).
- Hard solution (U).
- Select character; use potion (V); speak to character; take REPELLANT (W).
- Use REPELLANT (X); uncover, speak to character; take SCROLL WITH BROKEN TALISMAN (Y).
- SCROLL WITH BROKEN TALISMAN for 2/2 EAGLE'S WINGS.
- Place 2/2 EAGLE'S WINGS (Z).
- Go forward.
- Use FISHHOOK (A); take BRUSH, note and MEAT (B).
- Use BRUSH (C); receive FLOWER POLLEN.
- Take map (D).
- Go down.
- Use FLOWER POLLEN (E); take FOREST MONSTER FIGURINE, DIAMOND RING and CRYSTAL (F).
- Go (G).
- Use MEAT (H).
- Go (I).
- Use Bestiary.
- Easy solution (J). (L-D)-(E-C)-(A-F)-(B-J)-(M-F)-(I-C)-(C-K).
- Hard solution (K). (C-I)-(I-K)-(K-C)-(E-K)-(C-E)-(M-H)-(E-K).
- Use LIGHTER; select button; take CHARCOAL, NAIL FILE and INLAY PART (L).
- Take DAMAGED INLAY (M).
- Take scroll; use SCISSORS (N); take TALISMAN PART (O).
- Use TEA STRAINER for TALISMAN ELEMENT (P).
- Return to Florena's Meadow.
- CRYSTAL, TALISMAN ELEMENT and TALISMAN PART on SCROLL WITH BROKEN TALISMAN for DISENCHANTING TALISMAN.
- Use DISENCHANTING TALISMAN (Q) for HOP (R); receive MEDICINAL INGREDIENTS.
- Place MEDICINAL INGREDIENTS; take FIRST AID POTION (S).
- Use FIRST AID POTION (T); speak to character.
- Go forward.
- Speak to character (U); take LOCKED MEDALLION (V).
- NAIL FILE on LOCKED MEDALLION; take INLAY CONNECTOR.
- INLAY PART and INLAY CONNECTOR on DAMAGED INLAY for INLAY WITH SPHERES.
- Place INLAY WITH SPHERES (W).
- Easy solution (X). Ax6-B.
- Hard solution (Y). A-Bx3-A-Bx7-A-B-Ax2-B-A-B.
- Take TRACING PAPER, SOLID TAR and CHISEL.
- Go forward.
- Place SOLID TAR (Z); receive MELTED TAR.
- Place TRACING PAPER and CHARCOAL (A); receive PAPER PATTERN.
- Place PAPER PATTERN; use DIAMOND RING; take 3/3 STAINED GLASS SHARDS (B).
- Place 3/3 STAINED GLASS SHARDS (C).
- Easy solution (D). Ax4-B-C-Dx3-E-F-G-Hx5-Jx3-Ix4-Kx5.
- Hard solution (E). Bx2-Ax4-Cx5-Dx5-E-F-G-Hx5-Kx3-Jx5-Ix5.
- Take FORK, WIRE and FOREST MONSTER FIGURINE.
- Place 2 FOREST MONSTER FIGURINES (F).
- Easy solution (G). Ax2-Bx2-C-D-E.
- Hard solution (G). D-A-Bx2-E.
- Take MAGNET and COMB.
- Go down.
- Use COMB; take ROPE FIBERS (H).
- Place MELTED TAR, ROPE FIBERS; use CHISEL (I).
- Easy solution (J): A-B-C-B-C-B-A-B; C-B-C-B-A-B-C-B-A-B-A.
- Hard solution (J): A-B-C-B-C-B-A-B; C-B-A-B-A-D-C-B-A-B; C-B-C-B-A-B-C-B-A-B-A.
Chapter 2: Stratville
- Speak to character.
- Use FORK (M); take newspaper, PICKAXE HEAD, 2/4 BOARDS (N).
- Take 3/4 BOARDS; HAIRPIN (O).
- Use HAIRPIN; take KNIFE HANDLE (P).
- Use KNIFE HANDLE, WIRE; take DAGGER (Q) and 4/4 BOARDS (R).
- Place 4/4 BOARDS (S).
- Go forward.
- Speak to character.
- Take SPEARHEAD and CHAIR LEG (T).
- Use DAGGER; take LEATHER BELT (U).
- Remove handle; use MAGNET (V); select, take HEAVY BOOKS (W).
- Use HEAVY BOOKS; take SUITCASE KEY (X).
- Uncover; use SUITCASE KEY; take 1/4 MONSTER FIGURINES and COMB (Y).
- Go down.
- LEATHER BELT and CHAIR LEG on PICKAXE HEAD for MAKESHIFT PICKAXE.
- Use MAKESHIFT PICKAXE; take GLOWING CRYSTAL (Z).
- Go forward.
- Place GLOWING CRYSTAL (A); play HOP (B); receive UMBRELLA.
- Use UMBRELLA (C).
- Go forward.
- Use Bestiary.
- Easy solution (D). A-B-C-D-E.
- Hard solution (E). A-B-C-D.
- Speak to character; take BAG INLAY (F); speak to character.
- Use SPEARHEAD (G); receive CRYSTAL.
- Use COMB; take note, INCOMPLETE PENDANT (H).
- Take note, 1/2 CURTAIN TIEBACKS; INCOMPLETE ANGLER FISH (I).
- CRYSTAL on INCOMPLETE PENDANT for BOX PENDANT.
- Use BOX PENDANT (J); take CRAYONS and 2/4 MONSTER FIGURINES (K).
- Use CRAYONS (L).
- Easy solution (M).
- Hard solution (N).
- Take NIPPERS; 3/4 MONSTER FIGURINES.
- Return to Stratville.
- Place BAG INLAY (O); take WOODEN LADLE; 4/4 MONSTER FIGURINES (P).
- Go forward.
- Place 4/4 MONSTER FIGURINES; solution (Q); take PAINKILLER; ANGLER FISH LIGHT (R).
- Go forward.
- ANGLER FISH LIGHT on INCOMPLETE ANGLER FISH; take SCREWDRIVER, 2/2 CURTAIN TIEBACKS.
- Use 2/2 CURTAIN TIEBACKS for HOP (S); receive CALMING VALERIAN.
- Use CALMING VALERIAN (T); take SCARF and PETROLEUM LAMP (U).
- Return to Stratville.
- Use PETROLEUM LAMP (V).
- Easy solution (W). D-A-D-Bx3-A-C-B-Cx3-D-C-Ax2-Dx3-B-C-Ax2-D-Ax2-Bx2-Cx2.
- Hard solution (X). D-A-Cx2-D-Ax3-Bx2-Cx3-A-B-D-Ax2.
- B-D-C-B-C-B-Cx2-A-Dx2-C-Ax2.
- Speak to character.
- Take FIRST AID BOOK, 1/4 FERTILIZERS (Y).
- Use NIPPERS; take RAKE and SHAWL (Z).
- Use RAKE (A) for HOP (B); receive WOODEN SWORD.
- SCARF, SHAWL and WOODEN SWORD on FIRST AID BOOK for SPLINT.
- Give PAINKILLER; use SPLINT (C); speak to character; take SHIELD (D).
- Go forward.
- Take 2/4 FERTILIZERS (E).
- Take CANDLE SNUFFER; use WOODEN LADLE for HANDLE (F).
- Use HANDLE, SCREWDRIVER (G); take 3/4 FERTILIZERS, SAUCER and picture (H).
- Use SHIELD; take 1/2 GEARS (I); select handle; find the objects (J); receive STAMP WITH INITIALS.
- Go down.
- Use STAMP WITH INITIALS (K); take 4/4 FERTILIZERS and HEAVY HILT (L).
- Use 4/4 FERTILIZERS; take MANDRAKE (M).
- Use MANDRAKE (N).
- Enter Library Gardens.
Chapter 3: Library
- Use Bestiary.
- Easy solution (O). A-D-C-B-A-B-C-B-C-D-A-D-C-D.
- Hard solution (P). C-D-A-B-C-B-C-D-A-B-C.
- Take GLASS FLASK (Q); use SAUCER for VALVE HANDLE (R).
- Take LIT CANDLE (S); use VALVE HANDLE; take RIFLE STAND (T).
- Use RIFLE STAND; take NUT (U); use CANDLE SNUFFER take SPEARHEAD (V).
- Return to Outside the Greenhouse.
- Use SPEARHEAD, HEAVY HILT (W); take CHAIN MAIL GLOVE and 2/2 GEARS (X).
- Go down.
- Use 2/2 GEARS (Y).
- Easy solution (Z). A-B-C-E-G-H-F-E-D-J-I-O-B-K-L-Q-P-M-N-R.
- Hard solution (Z). A-B-C-E-G-H-F-G-H-F-E-D-J-I-O-B-K-L-Q-P-M-N-R.
- Take FLEXIBLE SAW and CHAIN.
- Use CHAIN; take 3/3 CARDBOARD CUT-OUTS, CANNON RAMROD (A).
- Return to Library Gardens.
- Place 3/3 CARDBOARD CUT-OUTS (B) for HOP (C); receive CANNONBALL.
- Use CANNON RAMROD, CANNONBALL and LIT CANDLE (D).
- Go forward.
- Use GLASS FLASK for FIREFLIES (E).
- Use FLEXIBLE SAW (F); take 1/2 QUILL AND INKWELL (G); use stick for decoration; decoration on box; tile on slot; take BROKEN MECHANICAL BIRD and WINDMILL WHEEL (H).
- Place WINDMILL WHEEL and NUT; take SPRING and BELT (I).
- Use CHAINMAIL GLOVE; take QUIVER, GUNPOWDER (J).
- Go down.
- Use BELT and QUIVER; take SMALL MOTOR and S-HOOK (K).
- Return to Outside the Greenhouse.
- Use FIREFLIES (L); take MUSIC ROLL (M).
- Use MUSIC ROLL; take SALTPETER, 2/2 QUILL AND INKWELL (N).
- Return to Library Entrance.
- Remove leaves; place tag (O); use 2/2 QUILL AND INKWELL; take SUITCASE CODE (P).
- Place SUITCASE CODE (Q).
- Easy solution (R). 1-15.
- Hard solution (S). 1-17.
- Take MYSTERIOUS EGG and LIGHTER.
- Go down.
- MYSTERIOUS EGG for LIZARD.
- Use LIZARD; take EMPTY DYNAMITE STICK; book for WING; GLASS CUTTER (T).
- Go forward.
- SPRING, SMALL MOTOR and WING on BROKEN MECHANICAL BIRD for MECHANICAL BIRD.
- Use MECHANICAL BIRD (U); take BAMBOO STICK, SHARP QUILL TIP and WICK (V).
- SALTPETER, GUNPOWDER and WICK on EMPTY DYNAMITE STICK for DYNAMITE.
- Use DYNAMITE and LIGHTER (W).
- Go forward.
- Take HAIR TIE, 1/2 PAINTED CHIPS (X).
- Use GLASS CUTTER (Y) for HOP (Z); receive WRENCH.
- Use WRENCH (A); take 2/2 PAINTED CHIPS, MATCH AND STRIKER (B).
- Place 2/2 PAINTED CHIPS (C).
- Easy solution (D). 1-13.
- Hard solution (E). 1-13.
- Go forward.
- Speak to character; take CLOCK WEIGHT (F).
- Take note, 1/2 NEEDLE AND THREAD, BROKEN CROSSBOW (G).
- Take 1/2 OWL EMBLEMS; place S-HOOK and CLOCK WEIGHT (H) take BOTTLE OF WHISKY (I).
- Go down.
- BAMBOO STICK, SHARP QUILL TIP and HAIR TIE on BROKEN CROSSBOW for CROSSBOW.
- Use CROSSBOW (J).
- Enter Secret Room.
- Take 2/2 NEEDLE AND THREAD; TORCH BASE and HEART; scroll (K).
- Take COTTON WADDING; (L) place HEART; use 2/2 NEEDLE AND THREAD (M); take SAI (N).
- COTTON WADDING, BOTTLE OF WHISKY and MATCH AND STRIKER on TORCH BASE for BURNING TORCH.
- Use BURNING TORCH (O).
- Easy and hard solutions (P).
- Take POUCH and NUMBER PLATE.
- Place NUMBER PLATE; select (Q); take HEALING WATER RECIPE; 2/2 OWL EMBLEMS (R).
- Go down.
- Place 2/2 OWL EMBLEMS (S); take RAIL and RAM FIGURINE (T).
- Place RAM FIGURINE (U); take ROPE LADDER (V).
- Return to Reading Hall.
- Use RAIL; take SPRING WATER (W).
- Use ROPE LADDER (X); speak to character; take CANE (Y).
- Use CANE (Z).
- Go forward.
- Take note, BROKEN PHONOGRAPH HORN (A); use SAI; take STYPTIC FRUIT (B).
- Take 1/2 BULLETS; use POUCH to take MAGIC MOSS DUST (C); take FUNNEL (D).
- Return to Secret Room.
- SPRING WATER, STYPTIC FRUIT and MAGIC MOSS DUST on HEALING WATER RECIPE for HEALING WATER.
- Use HEALING WATER (E); take DIAMOND SHAPE (F).
- Place DIAMOND SHAPE; take book for ADAM'S PIN (G).
- Return to Library Attic.
- Place ADAM'S PIN (H) for HOP (I); receive GLOBE.
- Place GLOBE; take WINDROW STATUETTE and PHONOGRAPH PIECE (J).
- Place WINDROW STATUETTE; take BULLET EXTRACTOR (K).
- Return to Secret Room.
- Use BULLET EXTRACTOR for 2/2 BULLETS (L); take SPIRIT BOARD PLANCHETTE (M).
- Place 2/2 BULLETS; take HAIRPIN and MIRROR (N).
- Return to Reading Hall.
- Place MIRROR; take JAR OF RESIN and RIBBON (O).
- Go forward.
- BROKEN PHONOGRAPH HORN, PHONOGRAPH PIECE and RIBBON on FUNNEL for PHONOGRAPH HORN.
- Place PHONOGRAPH HORN; take LONG FLUTE, BRUSH and INCENSE (P).
- Place SPIRIT BOARD PLANCHETTE and INCENSE (Q).
- Easy solution (R). 1-10.
- Hard solution (S). 1-11.
- Take CONJUROR SCROLL.
- Go down.
- Place CONJUROR SCROLL (T).
- Use Bestiary.
- Easy and hard solutions (U).
- Receive THROWING WEAPON.
- Enter portal
Chapter 4: Witch's Realm
- Speak to character; take TURTLE SHELL; use THROWING WEAPON (W); take RAKE (X).
- Use HAIRPIN (Y); take LOCKED BOX, use RAKE (Z); take OIL CAN (A).
- Use OIL CAN and BRUSH (B); open.
- Go forward.
- Take FOX HEAD (C).
- Take 1/3 DRAGONFLY WINGS; use JAR OF RESIN; place FOX HEAD (D); take FAN (E).
- Use FAN (F); take WOODEN WEDGE; use LONG FLUTE for UNICORN FIGURINE (G).
- UNICORN FIGURINE on LOCKED BOX; take HEALING HERBS and 2/3 DRAGONFLY WINGS.
- Go down.
- Give HEALING HERBS (H); find hidden symbols; receive WOODCUTTER FIGURINE.
- Place WOODCUTTER FIGURINE (I).
- Go (J).
- Take TWEEZERS, use TURTLE SHELL to unearth WEATHER VANE (L).
- Take SOLVENT; use WEATHER VANE and WOODEN WEDGE (M); take METAL BEETLE and CROCODILE FIGURINE (N).
- Use CROCODILE FIGURINE (O); take CUTTERS (P).
- Use CUTTERS (Q).
- Easy solution (R).
- Hard solution (S).
- Take MONSTER MASK; CAGED BEAVER.
- Go down.
- Place METAL BEETLE (T); take FLASK OF WATER and BROOM (U).
- Return to Witch's Hut.
- Use SOLVENT; take INSTRUMENT SET (V).
- Use BROOM; take TIN FIGURINE (W).
- Place MONSTER MASK (X); take 3/3 DRAGONFLY WINGS and UMBRELLA (Y).
- Place 3/3 DRAGONFLY WINGS (Z); use key (A); take IRON; use oil can (B); take BOTTLE OPENER (C).
- Go down.
- Use BOTTLE OPENER (D); take LEATHER GLOVE (E); use TWEEZERS for NAIL (F).
- Go (G).
- Use NAIL and IRON (H); take 1/2 TUNING FORK AND STICK, CARROT (I).
- INSTRUMENT SET and CARROT on CAGED BEAVER for BEAVER.
- Use BEAVER (J).
- Go forward.
- Use LEATHER GLOVE; take BRUSH (K); place UMBRELLA (L) for HOP (M); receive SPYGLASS.
- Take SCEPTER MOLD; MANNEQUIN HAND (N).
- Place SPYGLASS (O); select 1-3; take CODE.
- Place CODE (P).
- Easy solution (Q). G-I-J-K-Fx2.
- Hard solution (Q). Fx2-K-G-H-I.
- Take ENCHANTED CRYSTAL.
- Return to Witch's Hut.
- Place MANNEQUIN HAND; take SCEPTER PART, POWDERED SUGAR (R).
- Return to Yard.
- Place SCEPTER MOLD, TIN FIGURINE and SCEPTER PART; use FLASK OF WATER for UNACTIVATED SCEPTER (S).
- Go forward.
- ENCHANTED CRYSTAL on UNACTIVATED SCEPTER for SEAL-BREAKING SCEPTER.
- Use SEAL-BREAKING SCEPTER (T); take HOOKED ROD (U).
- Use Bestiary.
- Easy solution (V).
- Hard solution (W).
- Take ELEONORE'S SCROLLS (@).
- Return to Witch's Hut.
- Give ELEONORE'S SCROLLS (X); speak to character; take IRON WEB SPIDER (Y).
- Use IRON WEB SPIDER (Z).
- Go forward.
- Take 2/2 TUNING FORK AND STICK (A); use HOOKED ROD to take MOUSE INLAY (B).
- Use 2/2 TUNING FORK AND STICK (C); take BROKEN POCKET WATCH and HANDLE (D).
- Take 1/2 OWL'S EYES (E).
- Use POWDERED SUGAR and BRUSH (F).
- Easy solution (G1-G4).
- Hard solution (H1-H4).
- Take EMPTY HORN.
- Return to Yard.
- Place MOUSE INLAY (I); take BOOMERANG (J).
- Go forward.
- Use HANDLE; take FILE (K).
- Use FILE; take SPINNING TOP (L).
- Go down.
- Use SPINNING TOP (M); take SCORPION'S STINGER (N).
- Return to Second Floor.
- Place SCORPION'S STINGER (O) for HOP (P); receive PORTRAIT PART.
- Place PORTRAIT PART (Q); take CHISEL and VILLAGE MAP (R).
- Use BOOMERANG (S); take CARABINER and 2/2 OWL'S EYES (T).
- 2/2 OWL'S EYES on BROKEN POCKET WATCH; take WINDING KEY and PAPER SHIP.
- Return to Yard.
- Use WINDING KEY; take CRANK WHEEL (U).
- Return to Second Floor.
- Use CRANK WHEEL; take SHARP SQUARE (V).
- Use SHARP SQUARE (W); take WINGED RING; use EMPTY HORN for HORN WITH HAZELNUTS (X).
- Return to Swamplands.
- Use HORN WITH HAZELNUTS (Y); take BURNER (Z).
- Place VILLAGE MAP (A); BURNER (B).
- Go forward.
Chapter 5: Village
- Use Bestiary.
- Easy solution (C). (11-12)-(14-13)-(7-8)-(A)-(5-6)-(6-7)-(A)-( 5-6)-(A)-( 2-1)-(14-13)-(A)-(4-3)-(3-2).
- (A)- (4-3)-(A)-(11-12)-(16-15)-(15-14)-(14-13)-(A)-(9-10)-(10-11)-(A)-(11-12)-Ax3.
- Hard solution (D). (4-3)-(1-2)-(2-3)-(4-3)-(6-7)-(7-8)-(6-7)-(11-10)-(10- 9)-(12-11).
- (11-10)-(9-10)-(13-14)-(14-15)-(15-16)-(13-14)-(14-15)-(13-14).
- Take UNLOADED PISTOL; use CARABINER (E); select chain; take QUILL PEN (F).
- Use PAPER SHIP; take PAPER (G).
- Take SHOE; RAMROD (H); place PAPER; use QUILL PEN (I); select paper; use key (J).
- Go (K).
- Take BUCKSHOT (L).
- Take INCOMPLETE FISHING ROD; select notices (M); use CHISEL; take BOOKSTAND; use WINGED RING (N); take FEATHER DUSTER (O).
- Use BOOKSTAND, SHOE (P); take 1/2 OTTER FIGURINES, POUCH OF COINS (Q).
- Select door; speak to character; select price list (R); give POUCH OF COINS; take GUNPOWDER (S).
- Go down.
- BUCKSHOT, GUNPOWDER and RAMROD on UNLOADED PISTOL for LOADED PISTOL.
- Use LOADED PISTOL (T).
- Speak to character; take HELMET (U).
- Use HELMET for FUEL OIL (V).
- Go (W).
- Take newspaper, AKHAS'S CASKET; use FEATHER DUSTER (X); take 2/2 OTTER FIGURINES and FISHING LINE (Y).
- Take PRAYER BOOK (Z).
- Place PRAYER BOOK (A) for HOP (B); receive MANDOLIN.
- Replace MANDOLIN; take DRAGONFLY BAIT, GOLDEN TUNING PEG (C).
- Go down.
- Place 2/2 OTTER FIGURINES (D); take PLIERS, 1/2 FLORAL SIGNETS (E).
- FISHING LINE, DRAGONFLY BAIT on INCOMPLETE FISHING ROD for FISHING ROD.
- Use FISHING ROD for FISH (F).
- Go (G).
- Give FISH (H); take PEAco*ck FEATHER (I).
- Use GOLDEN TUNING PEG (J); take BUTTON, 2/2 FLORAL SIGNETS (K).
- 2/2 FLORAL SIGNETS on AKHAS'S CASKET.
- Easy and hard solutions (L1-L3).
- Take VINE ROPE, BELLMAN INLAY.
- Place BELLMAN INLAY (M); take FISHING NET, TOBACCO (N).
- Give TOBACCO; take SHOVEL (O).
- Return to Akhas's Sanctuary.
- Use SHOVEL (P); uncover; solution (Q); take EXPANDER.
- Place PEAco*ck FEATHER (R); take SMALL FUNNEL (S).
- Go down.
- Place SMALL FUNNEL; use FUEL OIL (T).
- Easy and hard solutions (U1-U3). 1-14.
- Take AKHAS'S HEART.
- Return to Akhas's Sanctuary.
- Use EXPANDER (V); place AKHAS'S HEART (W).
Chapter 6: Ritual Hall
- Select (X); use sword (Y); speak to character.
- Take SEED POD (Z).
- Take BOW (A); use PLIERS on lid; take BEADS WITH MAGNET (B).
- Use BUTTON (C); take EMPTY KEROSENE LAMP, SHACKLES, ARROW (D).
- ARROW, VINE ROPE on BOW for BOW WITH ARROW.
- Use BOW WITH ARROW (E).
- Go forward.
- Use FISHING NET (F) for HOP (G); receive FLORENA'S SCEPTER.
- Use SHACKLES; take FREEING CRYSTAL HALF (H).
- Use BEADS WITH MAGNET (I) for FREEING CRYSTAL HALF (J).
- Place FLORENA'S SCEPTER; take FLINT AND STEEL, BRUSH (K).
- Take OLIVES (L).
- Go down.
- Place OLIVES (M).
- Solution (N).
- Take OLIVE OIL.
- FLINT AND STEEL, OLIVE OIL on EMPTY KEROSENE LAMP for KEROSENE LAMP.
- Use KEROSENE LAMP (O); take RESIN, METAL CHAIN (P).
- FREEING CRYSTAL HALF and RESIN on FREEING CRYSTAL HALF for FREEING CRYSTAL.
- Use FREEING CRYSTAL (Q); speak to character; take LASSO (R).
- Go (S).
- Use Bestiary.
- Easy solution (T). A-B-Cx2-Bx2-Ax4.
- Hard solution (U). F-Gx2-F-Ex4-E-A-B-Cx2-Bx2-Ax4.
- Enter Ritual Hall.
- Use SEED POD (V); take EMPTY WATERING CAN; use LASSO (W); take HARPY FEATHER (X).
- Take WOODEN STICKS (Y).
- Take 1/3 BUD INLAYS (Z).
- Place HARPY FEATHER (A).
- Go forward.
- Take CORKSCREW (B).
- Take CORK; use METAL CHAIN; take SAW (C).
- Use CORK, CORKSCREW; receive LID (D); take CRAB'S CLAW (E).
- Use LID; take 1/2 PLATE AND COAL (F).
- Go down.
- Use SAW and BRUSH (G); take BOWL OF POLLEN (H).
- Return to On the Tree.
- Use CRAB'S CLAW (I); take HORSESHOE; place EMPTY WATERING CAN (J); receive FULL WATERING CAN.
- Use FULL WATERING CAN and WOODEN STICKS (K) for 2/3 BUD INLAYS and RUNE OF EARTH (L).
- Use BOWL OF POLLEN (M); give leaf; use stick (N); take WOLF'S EYE (O).
- Return to Ritual Hall.
- Use WOLF'S EYE; take 2/2 PLATE AND COAL (P).
- Use 2/2 PLATE AND COAL for RUNIC COMBINATION (Q).
- Go forward.
- Uncover; use HORSESHOE; take TOTEM (R).
- Place TOTEM (S) play HOP (T); receive FLORENA'S RING.
- Place FLORENA'S RING; take 3/3 BUD INLAYS, AXE HANDLE (U).
- Return to Near Florena's Heart.
- Place 3/3 BUD INLAYS (V); take AXE BLADE (W).
- Return to On the Tree.
- Place RUNIC COMBINATION (X).
- Easy solution (Y). Ax3-B-Cx4-Dx2-E.
- Hard solution (Z). Cx2-A-Bx3-Dx4-Ex3.
- Take MOSAIC PART.
- Return to Florena's Chamber.
- Place MOSAIC PART (A); take ACID (B).
- Use ACID (C); take AXE DETAIL (D).
- Go down.
- RUNE OF EARTH, AXE BLADE, AXE DETAIL on AXE HANDLE for AKHAS'S AXE.
- Use AKHAS'S AXE (E).
- Easy and hard solutions vary.
- Congratulations, you've completed Spirit Legends: The Forest Wraith!
Created at: 2018-12-16