Spirit Legends: Time for Change Walkthrough (2024)

Welcome to the Spirit Legends: Time for Change WalkthroughA masked man declares war on the Monster Hunters Academy!Whether you use this document as a reference when things get difficult or as a road map to get you from beginning to end, we're pretty sure you'll find what you're looking for here.This document contains a complete Spirit Legends: Time for Change game walkthrough featuring annotated screenshots from actual gameplay!We hope you find this information useful as you play your way through the game. Use the walkthrough menu below to quickly jump to whatever stage of the game you need help with.This walkthrough was created by Laurie Murphy, and is protected under US Copyright laws. Any unauthorized use, including re-publication in whole or in part, without permission, is strictly prohibited.

Walkthrough Menu

  • General Tips
  • Chapter 1: Student Academy
  • Chapter 2: City on Wheels
  • Chapter 3: The Train
  • Chapter 4: City
  • Chapter 5: Medical Academy
  • Chapter 6: Clifftown

General Tips

  • This is the official guide for Spirit Legends: Time for Change.
  • This guide won't tell you when to zoom into a location; the screenshots show each zoom scene.
  • Hidden-object puzzles are referred to as HOPs. Only the locations of the HOPs will be shown.
  • Use the Map to fast travel to a location.

Chapter 1: Student Academy

Spirit Legends: Time for Change Walkthrough (1)

  • Speak to character (A); select suitcase (B) for HOP (C); receive Bestiary.
  • Take LIGHTER, BEADS, Hint (D).
  • Take Map, SEALED SCROLL (E).
  • LIGHTER on SEALED SCROLL for GLOVE, HARMONICA and note.

Spirit Legends: Time for Change Walkthrough (2)

  • Use GLOVE (F); take FISHING ROD, Tasks (G), note and SEA URCHIN (H).
  • Use FISHING ROD (I); open coat; take, open book (J); take 1/2 QUILL, POTION MAKING TEXTBOOK (K); take SULFUR ESSENCE, SHAVING BRUSH (L).

Spirit Legends: Time for Change Walkthrough (3)

  • Open Bestiary; place HARMONICA, SEA URCHIN and SULFUR ESSENCE (M).
  • Place Bestiary (N).

Spirit Legends: Time for Change Walkthrough (4)

  • Easy solution (O). C-B-Cx2-B-Ax4-B-Cx2-B.

Spirit Legends: Time for Change Walkthrough (5)

  • Hard solution (P). A-B-Cx4-B-Ax4-B-Ax2-B-Cx4-B-Ax4-B.
  • Speak to character.
  • Go forward.

Spirit Legends: Time for Change Walkthrough (6)

  • Use BEADS (Q); take REWARD CUP (R).
  • Take SHAWL, MAGNET (S).
  • Place REWARD CUP; take KNIFE HANDLE, PACKAGE (T); take, open, select book (U).
  • POTION MAKING TEXTBOOK on PACKAGE; take MEDICINE.
  • Give MEDICINE; speak to character; receive CRYSTAL (V).

Spirit Legends: Time for Change Walkthrough (7)

  • Open globe, take note; use SHAWL to remove crystal (W); place CRYSTAL (X).
  • Go (Y).
  • Select chair; use 1-3.
  • Take envelope, note; BOOKSTAND, SCROLL (Z).

Spirit Legends: Time for Change Walkthrough (8)

  • Use SHAVING BRUSH; take book (A); take HAMMER; use MAGNET (B); take 2/2 INKWELL AND QUILL (C).
  • Take book; place INKWELL AND QUILL, SCROLL; take BAG COMBINATION (D).

Spirit Legends: Time for Change Walkthrough (9)

  • Place BAG COMBINATION (E).
  • Easy solution (F). A-Bx5-A-Bx5-A-Bx3-A-Bx7-A.

Spirit Legends: Time for Change Walkthrough (10)

  • Hard solution. (G) Bx7-A-Bx2-A-Bx5-A-Bx5-A-Bx3-A-Bx7-A-Bx6-A.
  • Take SAND, MAP.
  • Go down 2x.

Spirit Legends: Time for Change Walkthrough (11)

  • Place MAP (H); select 1-3; take DECORATIVE POMMEL, TWEEZERS (I).
  • Replace KNIFE HANDLE; place DECORATIVE POMMEL; take KNIFE (J).
  • Go forward 2x.
  • Select coat, use KNIFE (K); take MAN FIGURINE, photo (L).
  • Place MAN FIGURINE (M); take COOKIES (N); use TWEEZERS; receive 1/3 CABINET INLAY (O).
  • Go down 2x.

Spirit Legends: Time for Change Walkthrough (12)

  • Give COOKIES (P); take note, SAMUEL TESLA PORTRAIT (Q).
  • Go forward.
  • Place SAMUEL TESLA PORTRAIT (R) for HOP (S); receive MIRROR.
  • Replace MIRROR (T).
  • Climb stairs.

Spirit Legends: Time for Change Walkthrough (13)

  • Take 1/3 LENSES, NIGHT VISION DEVICE (U); use BOOK STAND, HAMMER on lock; take BROKEN MECHANICAL HORSE, CANE (V).
  • Use SAND (W); take 2/3 LENSES, SET OF TOOLS (X); use CANE (Y); open bag, take 2/3 CABINET INLAY, GIANT FEATHERS (Z).
  • Take 3/3 CABINET INLAY (A).
  • Return to Spirits History Classroom.

Spirit Legends: Time for Change Walkthrough (14)

  • Place 3/3 CABINET INLAYS (B); take WOLF'S BONE (C).
  • Place WOLF'S BONE; take HAT, 3/3 LENSES (D).
  • Return to Take-off Site.
  • Replace 3/3 LENSES (E).

Spirit Legends: Time for Change Walkthrough (15)Spirit Legends: Time for Change Walkthrough (16)

  • Solution (F1). Rotate A one and a half-turn clockwise; place D as shown; press C.
  • Solution (F2). Rotate A one-turn clockwise; position D as shown.
  • Take COMB, VALVE.

Spirit Legends: Time for Change Walkthrough (17)

  • Use VALVE; take STRONG ROPE (G).
  • Use STRONG ROPE (H); speak to character; receive MUSIC ROLL.
  • Go down.
  • Place MUSIC ROLL; read notes; take TOY HORSE DETAILS, CLOTH (I).
  • Return to Spirits History Classroom.
  • SET OF TOOLS, TOY HORSE DETAILS on BROKEN MECHANICAL HORSE for MECHANICAL HORSE.
  • Place MECHANICAL HORSE; take 1/2 GEARS, 1/3 COIN and BELT (J).
  • Return to Take-off Site.
  • Take note; place GIANT FEATHERS, CLOTH and BELT (K).

Chapter 2: City on Wheels

Spirit Legends: Time for Change Walkthrough (18)

  • Select (L).
  • Take note, use COMB (M); take WHISTLE; select handle (N); use NIGHT VISION DEVICE; select (O) for HOP (P); receive POCKET FAN.

Spirit Legends: Time for Change Walkthrough (19)

  • Take ROPE, 2/3 COIN and BIRD SKULL (Q).
  • Replace, select POCKET FAN; take SEA SHELL, 3/3 COIN (R); use HAT for FROG (S).
  • Speak to character; place 3/3 COINS (T); take document, BRUSH (U); take TAMING COLLAR (V).
  • WHISTLE, FROG and TAMING COLLAR on Bestiary.
  • Bestiary on creature.

Spirit Legends: Time for Change Walkthrough (20)

  • Easy solution (W). F-Dx2-A-E-B-Cx2-Dx2-Fx3-D-Fx2-Ax2.

Spirit Legends: Time for Change Walkthrough (21)

  • Hard solution (X). F-Dx2-A-E-B-Fx2-Ax3-E-Ax2-F-C-Fx2-B-E-D-C-Fx2-Ax2.
  • Go forward.

Spirit Legends: Time for Change Walkthrough (22)

  • Speak to character; use ROPE (Y).
  • Solution (Z). Position A-B-C as shown.
  • Speak to character.

Spirit Legends: Time for Change Walkthrough (23)

  • Take EMPTY FLASK, 1/2 PANTHER'S EYES; use SEA SHELL (A); take 2/2 GEARS; use BIRD SKULL; receive WING (B).
  • Place WING (C); take CROSSBOW; place 2/2 GEARS (D); take NUT (E).
  • Use CROSSBOW (F).

Spirit Legends: Time for Change Walkthrough (24)

  • Easy solution (G). A-D-B-C-B E-G- H-I-G-F-J.

Spirit Legends: Time for Change Walkthrough (25)Spirit Legends: Time for Change Walkthrough (26)

  • Hard solution (H1-H2). B-A-C-A-D-E-F-I-G-H-G-J-L-M-N-L-K-O.

Spirit Legends: Time for Change Walkthrough (27)

  • Take MATCHES (I).
  • Take note; place EMPTY FLASK; use MATCHES; use spoon on green powder (J); take ACID, STONE BESTIARY (K).
  • Use BRUSH; receive GLUE ON BRUSH; use ACID (L); open box, take MUSKET, 1/2 THREAD (M).
  • Go down 2x.

Spirit Legends: Time for Change Walkthrough (28)

  • Use MUSKET (N); take 1/2 PAPER AND PENCIL, 2/2 PANTHER'S EYES (O).
  • Place 2/2 PANTHER'S EYES; take STONE SCROLL (P).
  • Go forward.
  • Take notes; place STONE BESTIARY, STONE SCROLL (Q) for HOP (R); receive LETTER.
  • Place LETTER (S); take TOWER FIGURINE (T).
  • Go forward.

Spirit Legends: Time for Change Walkthrough (29)

  • Use GLUE ON BRUSH; place TOWER FIGURINE; take 2/2 PAPER AND PENCIL, SCREWDRIVER (U).
  • Use SCREWDRIVER (V); take photo, HANDLE (W).
  • Go down.
  • Place NUT, HANDLE; take 2/2 NEEDLE AND THREAD, SCOOP and TOY WINDMILL (X).
  • Go down.
  • Use SCOOP (Y); take AIR PUMP, SCREW and CAPTURED LIGHTNING (Z).
  • Return to Tower.

Spirit Legends: Time for Change Walkthrough (30)

  • Use 2/2 NEEDLE AND THREAD; place AIR PUMP (A); take AIRSHIP MODEL (B).
  • TOY WINDMILL, CAPTURED LIGHTNING and AIRSHIP MODEL in Bestiary.
  • Bestiary on creature.

Spirit Legends: Time for Change Walkthrough (31)

  • Easy solution (C1-C2).
  • Hard solution (D1-D2).
  • Go forward.

Spirit Legends: Time for Change Walkthrough (32)

  • Select (E).
  • Take PROPELLER, MEDALLION (F).
  • Place 2/2 PAPER AND PENCIL (G); receive MEDALLION CLUE.
  • MEDALLION CLUE on MEDALLION.

Spirit Legends: Time for Change Walkthrough (33)

  • Solution (H). 1-5.
  • Take CLOCK PART.

Spirit Legends: Time for Change Walkthrough (34)

  • Open, place CLOCK PART (I); take LITTLE BELL, NEWSPAPER and 1/2 SPRINGS (J).
  • Replace PROPELLER; use SCREW, SCREWDRIVER; take CORK, 2/2 SPRINGS (K).
  • Place 2/2 SPRINGS (L) for HOP (M); receive ZIP LINE WHEEL.
  • Place ZIP LINE WHEEL (N).

Spirit Legends: Time for Change Walkthrough (35)

  • Speak to character; receive GLASSES; take HANDLE (O).
  • Take SEALED BOTTLE (P); place HANDLE; take HEAVY GOBLET (Q).
  • Use HEAVY GOBLET (R); take NEEDLE, BLADE (S).
  • BLADE on NEWSPAPER for FAIR TICKET.
  • Place FAIR TICKET (T).
  • Go forward.

Spirit Legends: Time for Change Walkthrough (36)

  • Place LITTLE BELL; take FEATHERS, LEATHER GLOVE (U).
  • Take BROKEN DART, MIRROR (V).
  • NEEDLE, CORK and FEATHERS on BROKEN DART for DART.
  • Use DART (W); take BAG OF COINS (X).
  • Give BAG OF COINS; take MEDICAL BAG (Y).
  • Go down.

Spirit Legends: Time for Change Walkthrough (37)

  • Place MEDICAL BAG (Z).
  • Solution (A). Ax2-Bx5-C.
  • Speak to character; receive VICTOR'S NOTEBOOK.
  • VICTOR'S NOTEBOOK for 1/3 MAGIC SEEDS ESSENCES, HOOKED NECKLACE and BULLET.

Spirit Legends: Time for Change Walkthrough (38)

  • Place MIRROR; use HOOKED NECKLACE (B).
  • Enter Wheeltown Railway Station.
  • Take WHEEL; BOTTLE OPENER (C).
  • BOTTLE OPENER on SEALED BOTTLE for OPENED WINE.
  • Use OPENED WINE (D); take DAMAGED SCOOP NET (E); use LEATHER GLOVE (F); take WRENCH (G).

Spirit Legends: Time for Change Walkthrough (39)

  • Place WHEEL, WRENCH (H) for HOP (I); receive CONDUCTOR'S BADGE.
  • Place CONDUCTOR'S BADGE (J); take 2/3 MAGIC SEEDS ESSENCES, RAMROD (K).
  • Return to Device Fair.
  • Place RAMROD, BULLET (L); take TEDDY BEAR (M).
  • TEDDY BEAR for 1/2 RUBIES, WIRE, TOP HAT and 3/3 MAGIC SEEDS ESSENCES.

Spirit Legends: Time for Change Walkthrough (40)

  • Place 3/3 MAGIC SEEDS ESSENCES (N); take FLOWER (O).
  • Go down.
  • FLOWER for MAGIC FLOWER, LIANA and FLUFFY STEM.
  • TOP HAT, LIANA on DAMAGED SCOOP NET for SCOOP NET.
  • Use MAGIC FLOWER, SCOOP NET for BUTTERFLY (P).
  • Place BUTTERFLY (Q).

Spirit Legends: Time for Change Walkthrough (41)

  • Easy and hard solutions (R).
  • Take COLORED PIGMENT, CUTTERS.
  • Return to Wheeltown Railway Station.

Spirit Legends: Time for Change Walkthrough (42)

  • Use CUTTERS (S); take SCALE use WIRE for mini-HOP (T); take STONE FLOWER.
  • Place STONE FLOWER; take 2/2 RUBIES (U).
  • Return to Device Fair.
  • Give 2/2 RUBIES (V).

Spirit Legends: Time for Change Walkthrough (43)

  • Easy solution (W). (1-A)-(2-B)-(3-D)-(4-E)-(5-H)-(6-F)-(7-J)-(8-I)-(9-G).

Spirit Legends: Time for Change Walkthrough (44)

  • Hard solution (X). (1-A)-(2-B)-(3-D)-(4-E)-(5-H)-(6-F)-(7-J)-(8-I)-(9-G)-(10-C).
  • Take FORTUNE COOKIE.

Spirit Legends: Time for Change Walkthrough (45)

  • Give FORTUNE COOKIE (Y) take PIPE (Z).
  • Return to Wheeltown Railway Station.
  • Use PIPE (A); take COMB, TRAIN TICKET (B).
  • Give TRAIN TICKET (C); speak to character.

Chapter 3: The Train

Spirit Legends: Time for Change Walkthrough (46)

  • Select (D); open drawer; take 1/2 SCORPIONS, STRONG MAN (E).
  • Remove cloth (F), take note; use COLORED PIGMENT; use FLUFFY STEM (G); select 1-3 for HOP (H); receive HEAVY ENCYCLOPEDIA.
  • Use SCALE; take 2/2 SCORPIONS, SHOE HEEL (I).

Spirit Legends: Time for Change Walkthrough (47)

  • Place 2/2 SCORPIONS; take SNOW GLOBE, NAILS (J).
  • Place NAILS; use HEAVY ENCYCLOPEDIA (K).
  • Climb ladder.
  • Take HELMET, 1/2 SNOWFLAKES (L).
  • Use COMB (M); take CLAMP (N).

Spirit Legends: Time for Change Walkthrough (48)

  • Place CLAMP, SHOE HEEL; take 2/2 SNOWFLAKES, ROUND KNIFE (O).
  • 2/2 SNOWFLAKES on SNOW GLOBE for OPEN SNOW GLOBE.
  • Use OPEN SNOW GLOBE (P); take PLIERS, SHORT ROPE (Q).
  • Go down.
  • PLIERS on STRONG MAN for WIND-UP STRONG MAN.
  • Use WIND-UP STRONG MAN; take WINE ENCYCLOPEDIA (R).
  • Place WINE ENCYCLOPEDIA (S).

Spirit Legends: Time for Change Walkthrough (49)

  • Easy solution (T).

Spirit Legends: Time for Change Walkthrough (50)

  • Hard solution (U).
  • Take PEN KEY.

Spirit Legends: Time for Change Walkthrough (51)

  • Use PEN KEY (V); receive INKWELL AND PEN.
  • Enter Passenger Car.
  • Take PILLOWCASE, MOLD (W).
  • Take CARVING TOOLS; use HELMET (X); receive WATER; use INKWELL AND PEN (Y); receive CORK.
  • Use CORK (Z); take NAPKIN; use ROUND KNIFE (A); take FILTER TUBE, PAINT THINNER (B).
  • Go down.

Spirit Legends: Time for Change Walkthrough (52)

  • Use WATER; take UNFINISHED EMBLEM (C).
  • Return to Passenger Car.
  • CARVING TOOLS, UNFINISHED EMBLEM on MOLD for TRAIN EMBLEM.
  • Move carpet; place TRAIN EMBLEM (D); take TOY TRAIN CAR, BRACELET (E).
  • Return to Train Roof.
  • Use PAINT THINNER; take SCARF (F).
  • PILLOWCASE, SCARF on SHORT ROPE for LONG ROPE.
  • Place LONG ROPE (G) for HOP (H); receive LITTLE BIRD.

Spirit Legends: Time for Change Walkthrough (53)

  • Place LITTLE BIRD (I); take CLOSED CIGAR CASE, PENCIL (J).
  • Return to Passenger Car.
  • Place TOY TRAIN CAR, PENCIL (K).

Spirit Legends: Time for Change Walkthrough (54)

  • Easy solution (L).

Spirit Legends: Time for Change Walkthrough (55)

  • Hard solution (M).
  • Take CART.

Spirit Legends: Time for Change Walkthrough (56)

  • Use CART (N).
  • Go forward.
  • Take CRATE (O).
  • Take DRINK UMBRELLA; use NAPKIN (P); take 1/2 CIGAR CASE AMULET; use BRACELET (Q); receive BROOM; place CRATE (R); take RING KNOB, CLOSED WALLET and GEAR (S).

Spirit Legends: Time for Change Walkthrough (57)

  • Use BROOM (T); take VIAL, 2/2 CIGAR CASE AMULET; replace FILTER TUBE (U); solution (V); take POISONOUS FISH (W).
  • Return to Train Roof.
  • 2/2 CIGAR CASE AMULETS on CLOSED CIGAR CASE; take SEEDS, LIGHTER.

Spirit Legends: Time for Change Walkthrough (58)

  • Give SEEDS; take BUNCH OF FEATHERS (X), FLOAT (Y).
  • Use LIGHTER, VIAL; receive TAR (Z).
  • Return to Animal Car.
  • POISONOUS FISH, FLOAT and TAR on Bestiary.
  • Bestiary on creature.

Spirit Legends: Time for Change Walkthrough (59)

  • Easy solution (A). (D-J)-(H-J)-(C-J)-(A-J)-(G-J)-(B-J)-(E-J)-(K).

Spirit Legends: Time for Change Walkthrough (60)

  • Hard solution (B). (E-K)-(D-K)-(F-K)-(B-K)-(C-K)-(J-K)-(L).

Spirit Legends: Time for Change Walkthrough (61)

  • Take DANCER (C).
  • Go down.
  • Place GEAR, DANCER (D); take SCRAPER, CANDLE (E).
  • Go forward.
  • CANDLE on CLOSED WALLET for GARDEN GLOVES, BROCHURE.
  • Place BROCHURE; use DRINK UMBRELLA (F); select BROCHURE; take, use key (G).

Chapter 4: City

Spirit Legends: Time for Change Walkthrough (62)

  • Take 1/2 DOG HEAD ON SPRING, POT (H).
  • Take WHEEL, note (I); place POT; use GARDEN GLOVES (J); take PLANT STICKS, 1/2 ALLIANCE AMULET (K).

Spirit Legends: Time for Change Walkthrough (63)

  • Place RING KNOB (L); use BUNCH OF FEATHERS (M); take 2/2 ALLIANCE AMULET, FLINT AND STEEL. (N).
  • Place 2/2 ALLIANCE AMULET (O); take JACK (P).
  • Place WHEEL, JACK (Q).
  • Go forward.

Spirit Legends: Time for Change Walkthrough (64)

  • Use SCRAPER (R); take CLOSED CANS; use PLANT STICKS (S) for SHARP SPUR.
  • Take note, CHAIN; COVERALL. (T).
  • SHARP SPUR on COVERALL for IMAGE PART, SCOOP and CARABINER.
  • Use CHAIN, CARABINER (U); take 2/2 DOG HEAD ON SPRING, DRY BRUSH and HOOK (V).
  • Go down.

Spirit Legends: Time for Change Walkthrough (65)

  • Place 2/2 DOG HEAD ON SPRING; take CANNON BALL (W).
  • Place CANNON BALL; use FLINT AND STEEL (X) for HOP (Y); receive LONG SIGN.
  • Place LONG SIGN (Z).
  • Enter Quay.

Spirit Legends: Time for Change Walkthrough (66)

  • Use SCOOP (A); take SCREW, FISHING LINE (B).
  • Take VALVE; place DRY BRUSH for WET BRUSH; place HOOK, FISHING LINE (C); take WOODEN HANDLE, BUTTON (D).
  • Return to Dark Alley.
  • Place WOODEN HANDLE (E); receive CAN OPENER.
  • CAN OPENER on CLOSED CANS for PAINTS.
  • Place IMAGE PART, PAINTS (F).

Spirit Legends: Time for Change Walkthrough (67)

  • Easy and hard solutions (G). Ax4-Bx2-Cx3-D.
  • Take VICTOR'S PORTRAIT.
  • Go down.

Spirit Legends: Time for Change Walkthrough (68)

  • Give VICTOR'S PORTRAIT (H); speak to character; receive COUNTER KEY.
  • Use COUNTER KEY (I); take SPYGLASS, KNITTING NEEDLE and BROKEN MECHANISM (J).
  • Return to Quay.
  • Place, select SPYGLASS (K).

Spirit Legends: Time for Change Walkthrough (69)

  • Easy solution (L). Bx10-C-E-Cx8-E-Dx10-Cx13-E.
  • Hard solution (L). Cx23-B-E-Bx13-E-Ax10-E-Ax10-E.

Spirit Legends: Time for Change Walkthrough (70)

  • Select matching symbols for easy/hard solution (M); take MECHANISM DETAIL (N).
  • WET BRUSH, MECHANISM DETAIL on BROKEN MECHANISM for BELL.
  • Place BELL (O) for HOP (P); receive FRUIT TRAY.
  • Place FRUIT TRAY (Q).
  • Go forward.

Chapter 5: Medical Academy

Spirit Legends: Time for Change Walkthrough (71)

  • Place VALVE, SCREW; use BUTTON (R); take WATCH STRAP, LETTUCE (S).
  • Take PEN; ring bell; speak to character (T).
  • Use KNITTING NEEDLE (U); take note, FILE and EXTENDER (V).
  • Take TURTLE CRATE (W).
  • Return to Dark Alley.
  • FILE, LETTUCE on TURTLE CRATE for CRYSTAL TURTLE.

Spirit Legends: Time for Change Walkthrough (72)

  • Place CRYSTAL TURTLE (X); take UMBRELLA CANE (Y).
  • Use UMBRELLA CANE (Z); take NEEDLE, GNOME'S HAT (A).
  • Return to Gardens.
  • Place GNOME'S HAT; take PRUNERS, LENSES and BLANK RECORD (B).
  • Use PRUNERS (C).

Spirit Legends: Time for Change Walkthrough (73)

  • Easy solution (D). D-B-A-C-D-H-E-B-A-C-D-B-A-C-G-H-D-C-G-H.

Spirit Legends: Time for Change Walkthrough (74)

  • Hard solution (E). F-D-C-A-B-C E-F-I-G-D-C-E-F-D-C-E-H-I-F-E-H-I.
  • Take BERRIES.
  • Go down.

Spirit Legends: Time for Change Walkthrough (75)

  • Give BERRIES; take MEDICAL ACADEMY STAMP (F).
  • Go forward.
  • PEN, MEDICAL ACADEMY STAMP on BLANK RECORD for PATIENT'S RECORD.
  • Give PATIENT'S RECORD(G).
  • Go forward.
  • Use WATCH STRAP (H); take DAMAGED GAS MASK; place EXTENDER (I); take 1/2 FRAME PARTS, GLUE (J).
  • Take 2/2 FRAME PARTS, HAIR SLIDE (K).

Spirit Legends: Time for Change Walkthrough (76)

  • Place 2/2 FRAME PARTS (L); take PEN AND INKWELL, CUTTER SET and THREAD (M).
  • LENSES, NEEDLE and THREAD on DAMAGED GAS MASK for GAS MASK.
  • Use GAS MASK (N) for HOP (O); receive COFFEE BEANS.
  • Select valve; place COFFEE BEANS; select lever (P).
  • Select handcuffs (Q).

Spirit Legends: Time for Change Walkthrough (77)

  • Take MUG, BROKEN EMBLEM PART and SOAP (R).
  • Take CLOSED CANE-SWORD; use HAIR SLIDE (S); take EMBLEM PART; use SOAP (T); take DUSTER (U).

Spirit Legends: Time for Change Walkthrough (78)

  • Take note; use PEN AND INKWELL, CUTTER SET (V); receive EMBLEM PART; take 1/2 SNAKE EYES (W).
  • BROKEN EMBLEM PART, EMBLEM PART and GLUE on EMBLEM PART for ACADEMY EMBLEM.
  • Place ACADEMY EMBLEM (X).
  • Go (Y).

Spirit Legends: Time for Change Walkthrough (79)

  • Take SHOELACES (Z).
  • Use SHOELACES (A); take PILE OF DOCUMENTS (B).
  • Place PILE OF DOCUMENTS; take CANE (C).
  • Give CANE (D); receive PLIERS.
  • Go down.
  • Use PLIERS (E).

Spirit Legends: Time for Change Walkthrough (80)

  • Easy solution (E). Ax2-B-Cx3-D-E-F-Gx3-H-K-Jx3-Ix2.

Spirit Legends: Time for Change Walkthrough (81)

  • Hard solution (F). Ax2-B-Cx3-D-E-F-Gx3-H-L-Jx3-Ix3-Kx2.
  • Take METAL WING.

Spirit Legends: Time for Change Walkthrough (82)

  • Place METAL WING (G).
  • Enter Balcony.
  • Take HILT (H).
  • Use DUSTER (I); take INCOMPLETE BURNER; 2/2 SNAKE EYES; use MUG for WATER (J).
  • Take OIL CAN, 1/3 MEDICAL SYMBOL and SCROLL WITH ACADEMY RULES (K).
  • 2/2 SNAKE EYES on CLOSED CANE-SWORD for CANE-SWORD.

Spirit Legends: Time for Change Walkthrough (83)

  • Use CANE-SWORD (L); take SNAIL, 1/2 CHESS PIECES, HOOK and NAIL (M).
  • WATER, SCROLL WITH ACADEMY RULES and SNAIL on Bestiary.
  • Bestiary on creature.

Spirit Legends: Time for Change Walkthrough (84)

  • Easy and hard solutions (N): (E-H)-(B-A)-(C-E)-(D-F)-(E-G)-(G-A).
  • Return to Hall.

Spirit Legends: Time for Change Walkthrough (85)

  • Replace handle; use NAIL, HILT (O); take UMBRELLA HANDLE, STAPLE GUN and PINCERS (P).
  • Go down.
  • Use PINCERS (Q); take 2/3 MEDICAL SYMBOL, BURNER PART (R).
  • OIL CAN, BURNER PART on INCOMPLETE BURNER for BURNER.
  • Use BURNER (S); select handle; take SURGICAL TWEEZERS, 2/2 CHESS PIECES (T).
  • Return to Balcony.

Spirit Legends: Time for Change Walkthrough (86)

  • Place 2/2 CHESS PIECES; take BANANA (U).
  • Give BANANA; take 3/3 MEDICAL SYMBOL (V).
  • Return to Hall.
  • Place 3/3 MEDICAL SYMBOLS (W) for HOP (X); receive WING NUT.
  • Use WING NUT; take MEDICAL SPATULA (Y).
  • Return to Balcony.

Spirit Legends: Time for Change Walkthrough (87)

  • Use MEDICAL SPATULA (Z); take LASSO (A).
  • Use LASSO (B).

Chapter 6: Clifftown

Spirit Legends: Time for Change Walkthrough (88)

  • Take CLOSED BOX (C).
  • Take AKHAS IMAGE, CUTTERS (D); use UMBRELLA HANDLE, STAPLE GUN (E).

Spirit Legends: Time for Change Walkthrough (89)

  • Easy solution (F). (A-4)-(B-2)-(D-1)-(E-5)-(F-3).
  • Hard solution (F). (E-5)-(A-1)-(F-3)-(B-2)-(D-1)-(A-1)-(F-3)-(A-4)-(C-1).
  • Take ANIMAL SKULL.

Spirit Legends: Time for Change Walkthrough (90)

  • Take NET (G).
  • Use SURGICAL TWEEZERS for FLORENA IMAGE; use ANIMAL SKULL (H); take 1/2 STATUE'S HEART (I).
  • AKHAS IMAGE, FLORENA IMAGE on CLOSED BOX take 2/2 STATUE'S HEART, GLOVE and CHAIN.
  • Place 2/2 STATUE'S HEART (J).
  • Go forward.

Spirit Legends: Time for Change Walkthrough (91)

  • Place CHAIN, HOOK (K); select case for mini-HOP; receive SWORD POMMEL.
  • Take HACKSAW (L); place SWORD POMMEL; take STONE SWORD (M).
  • Use HACKSAW (N); take SCALES, CLOSED MEDALLION (O).
  • Place SCALES, STONE SWORD (P).
  • Go forward.

Spirit Legends: Time for Change Walkthrough (92)

  • Take 1/3 METAL PIGEONS (Q).
  • Use GLOVE (R); take CAT TOY (S); use CUTTERS; take WAGON WHEEL CHANDELIER (T).
  • Take PORTRAIT PART (U).
  • Return to Clifftown.

Spirit Legends: Time for Change Walkthrough (93)

  • Give CAT TOY (V); take 2/3 METAL PIGEONS, HUMAN FIGURINE and ENORMOUS NUT (W).
  • Place NET, WAGON WHEEL CHANDELIER and ENORMOUS NUT (X); speak to character; receive SPIRIT FIGURINE.
  • Return to Brotherhood Laboratory.
  • Place HUMAN FIGURINE, SPIRIT FIGURINE (Y) for HOP (Z); receive HUMAN AND SPIRIT LAWS.
  • Place HUMAN AND SPIRIT LAWS (A); take YO-YO (B).
  • Go down.

Spirit Legends: Time for Change Walkthrough (94)

  • Use YO-YO (C); take HEAVY CANDLESTICK (D).
  • Use HEAVY CANDLESTICK (E); take 3/3 METAL PIGEONS, SCREWDRIVER (F).
  • Go down.
  • Place 3/3 METAL PIGEONS (G); take note (H), BRUSH (I).
  • Return to Brotherhood Laboratory.
  • PORTRAIT PART, SCREWDRIVER and BRUSH on CLOSED MEDALLION for note, VICTOR'S WEDDING RING.

Spirit Legends: Time for Change Walkthrough (95)

  • Place VICTOR'S WEDDING RING (J); receive VICTOR'S CANE.
  • Use VICTOR'S CANE (K).

Spirit Legends: Time for Change Walkthrough (96)

  • Easy solution (L). B1x2-D2-C2x3-C3x2-D4-D5-C5x2-A4x2-G-A1-A2x2-C2-A4-A5-F.
  • D1x2-E2-E3-D3x2-D2x3-C2x3-C3x3-A3x2-A2x2-H.

Spirit Legends: Time for Change Walkthrough (97)

  • Hard solution (M). B1x2-D2-I-C2x3-C3x2-I-D4-D5-I-C5x2-A4x2-G-A1-A2x2-C2-A4-A5-F.
  • I-D1x2-E2-I-E3-I-D3x2-D2x3-I-C2x3-C3x3-A3x2-A2x2-H.
  • Congratulations. You have completed playing Spirit Legends: Time for Change.

Created at: 2020-01-12

Spirit Legends: Time for Change Walkthrough (2024)

References

Top Articles
Latest Posts
Article information

Author: Duane Harber

Last Updated:

Views: 6003

Rating: 4 / 5 (51 voted)

Reviews: 82% of readers found this page helpful

Author information

Name: Duane Harber

Birthday: 1999-10-17

Address: Apt. 404 9899 Magnolia Roads, Port Royceville, ID 78186

Phone: +186911129794335

Job: Human Hospitality Planner

Hobby: Listening to music, Orienteering, Knapping, Dance, Mountain biking, Fishing, Pottery

Introduction: My name is Duane Harber, I am a modern, clever, handsome, fair, agreeable, inexpensive, beautiful person who loves writing and wants to share my knowledge and understanding with you.